Quote:
Originally Posted by jat470
This is the problem I ran into. After 20 levels of wizard, I couldn't add more than 1 level of loremaster without getting the error message. I eventually got around it by doing the loremaster levels first, filling in the projected numbers as needed, THEN adding the wizard levels after everything else was set up, but still...there should be some way to turn off this error message, right?
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On the Loremaster, delete all the extra magic levels - you'll get the validation that the loremaster is incomplete, but you won't have runtime errors every time you change something.