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Paragon
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Join Date: Feb 2010
Posts: 874

Old May 11th, 2017, 06:16 PM
Its a truism that most of the complexity in the Hero System is front-loaded; though I'll also note even that is overstated in games that aren't power-centric (i.e. modern adventure or post-apocalyptic games), as the biggest part of the crunch is in power construction. When all you're buying is attributes, skills and talents there's really not that much to it, other than the fact there's what some people consider bloat in this area (but there's no resolving what's a good number in people's minds there; I sometimes find SW a little too stripped down in skills (not to mention a little inconsistent about how much it rolls things together).

As to how coherent your posts were--well, the problem is, of course, that most of us in this thread have been doing this for a while, so its probably hard for us to tell.

There are certainly things there that are good to know out the gate (the Preclude discussion can potentially save someone some real grief, and I'd have saved myself some time if I'd understood there was built in functionality to limit what Powers a new Arcane Background could access, and I'm not sure I even now understand fully the purpose of a .1st file)

And making sure people are aware of the common code thread is good. I almost wonder if somewhere it wouldn't be good to have a thread of "things you can't (or can't straightforwardly) do in HL for SW." The "D6 skill of choice" thing, for example, or the multiple Arcane Background issue. I spent a certain amount of time chasing around on both of those before finding out they were nonstarters.
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