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Join Date: Jul 2010
Posts: 2,970

Old October 25th, 2020, 07:23 AM
Originally Posted by Provos View Post
I couldn't get the script to work but on magic weapons you can add bonuses with a field.
field[wDamBonus].value += 1
field[wAttBonus].value += 1
The other thing I am trying to do now is the material changes the critical threat range by 1. I am having issue finding an good example on how to increase the threat range of a material. I have looked at the keen item attribute but it doesn't help much. I also looked at the improved crit feat and still no idea how to do this.

Thanks for any suggestions.
You can control the weapon's critical range with the CritMin tag. (CritMin.20, CritMin.19, etc).
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