Quote:
Originally Posted by bodrin
I think [wCategory.Range?] ignores anything that doesn't have a specific range increment.
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Actually, check out a weapon in the editor. Near the top you'll find a selector named "Category" which has options like "Melee", "Thrown", "Projectile", etc. - those are the wCategory tags. [wCategory.Range?] finds "wCategory.RangeThrow" and "wCategory.RangeProj" - thrown and projectile, respectively.
Range increment is wRangeInc.