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Colen
Senior Member
Lone Wolf Staff
 
Join Date: Dec 2008
Posts: 4,690

Old June 13th, 2007, 12:18 PM
Culhwch wrote:
>
>
>> >
>> > I'd like to see support for monstrous classes,
>>
>>
>>What do we need to do to support these? I was under the (perhaps
>>erroneous) impression that you could do these just like normal classes.
>
> Monstrous classes combine a monster's hit dice and level adjustment into
> a class. So, for example, a "centaur class" would be 6 levels, 4 of
> which add hit dice, skill points, etc. and 2 that do not, but could add
> other things (say going from a medium creature to a large creature for a
> centaur). If this currently can be done, that's cool. I would just need
> to figure out how to do it.


Changes that only happen at certain levels would have to be script-based
(like the size change you mentioned).


> Oh, and I should also mention that, unlike other classes, if you are taking levels in a monster class, you can't multiclass until you have taken all the levels in the monster class (so, for example, I can't take my first level of fighter until I've taken all 6 levels of centaur). Also, I can't take levels in any other monster class (so no 6th level centaur/5th level hill giant's running around).


Interesting. So I think we need to add:

"Monster Class" type of class that restricts multiclassing
Certain levels not adding skill points and hit dice
Odd saving throw and attack bonus progressions (like the Centaur for
example)


For monster classes to work. Does that sound right?


--
Colen McAlister (colen@wolflair.com)
Chief Engineer, Lone Wolf Development
http://www.wolflair.com/
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