As of the time of this post. Version 2.2
Black Arc Corsairs - Should Default to extra hand weapon.
- Should have option of spending 3 points to add a second repeater handbow after switching out extra hand weapon for the first one.
- Should have the slavers special ability added under the special tab. (When a unit breaks from combat against Corsairs the dark elf player may
make them reroll the highest d6 rolled for the units flee distance)
Har Ganeth Executioners - Should have the Khainite special rule
Witch Elves - Should have the Khainite special rule
Cauldron of Blood - Should have the Khainite special rule
- Should have the War Machine special rule
Cold One Knights - Should have the Thick Skinned special rule (the armor save is calculated correctly)
War Hydra - Should have the Moster and Handlers special rule
- Should have the Fiery Breath special rule
Beastmasters - Should have the Beastmasters special rule
All in all I really like it. These are just what I noticed reading through the early descriptions of the units (pages 45-58).
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