Quote:
Originally Posted by Parody
Than choosing to put a Tag on everything. Tags have UI requirements and limitations that the developers may not want to fulfill; they clog up the Tags section of the Transitions Pane, you have to write exceptions for things revealed to the whole party, and other things I'm sure I don't know about their implementation.
The Player mechanisms will have to be updated anyway to support individual reveal; piggybacking on that seems easier to me than adding an entirely new Tag system.
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Ah ok. Well, yes, that could one way to do it but I can easily see that when I'm working on my content, constantly having to check PV to see who was flagged for what would be detrimental to my workflow. Perhaps substantially so.
YMMV of course.