Quote:
Originally Posted by Dark Lord Galen
Thread Bump.... Still trying to figure this out..any help is appreciated
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What exactly are you trying to accomplish? If you want what Kendall did, then the script he posted above looks like an eval rule:
Code:
@valid = 1
doneif (#levelcount[Bard] >= 1)
var genRanks as number
genRanks = (#totallevelcount[] + 3) / 2
if (#skillranks[kSpeakLang] > genRanks) then
@message = "Skill " & hero.child[kSpeakLang].field[name].text & " has too many ranks for a general skill."
@valid = 0
endif
PS. If you just want a new skill to be cross-class, then you don't need to do anything. All skills are cross-class unless a class is assigned that class as a class skill.