View Single Post
Agyess
Senior Member
 
Join Date: Jul 2011
Location: NorCal
Posts: 112

Old January 24th, 2016, 01:38 PM
Quote:
Originally Posted by Silveras View Post
That would be enormously complex to implement.

Why? Because like Calendars, it would have to be sophisticated enough to handle *anything*. Implementing only one game system's conversions would break RealmWorks' feature of being usable for any game system... so this would need to be a system in which the user defines each type of coin in reference to some common base "monetary unit".
I would think however that a good deal of the work for the calendar would translate directly
Agyess is offline   #6 Reply With Quote