Quote:
Originally Posted by Silveras
That would be enormously complex to implement.
Why? Because like Calendars, it would have to be sophisticated enough to handle *anything*. Implementing only one game system's conversions would break RealmWorks' feature of being usable for any game system... so this would need to be a system in which the user defines each type of coin in reference to some common base "monetary unit".
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I would think however that a good deal of the work for the calendar would translate directly