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zarlor
Senior Member
 
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819

Old November 17th, 2015, 06:42 AM
EDIT: Ignore the below. I just noticed there are checkbox entries on the character config screen for Cyberware, Robots and Ultra Tech. Duh. However you might want to updated the Edges that modify Strain like Cyber Tolerant and Cyberware to be dependent on that being checked.

Is cyberwear not implemented? I can't seem to find any and Strain doesn't show up as a derived trait. I did notice some of the Edges for it are there but I tried to make a base character and added the Cyber Toleraant Edge and receive the following error: "Attempt to access non-live child pick 'trSFStrnMx' from script
Location: 'eval' script for Thing 'edgSFCyber' (Eval Script '#1') near line 2"

The "Heavy Gear" tab is awesome, though. I'll need to play with it more but having a way to make vehicles and such should be a great boon!

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Eventually
Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me)

Last edited by zarlor; November 17th, 2015 at 07:16 AM.
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