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Ualaa
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Join Date: Sep 2013
Location: Vancouver, Canada.
Posts: 813

Old March 13th, 2017, 04:26 AM
In my case, deleting the relevant objects or whatever... monsters really, resulted in syntax errors, which were not as easy to find.

Aaron took the time to create two files, which fixed a lot of the stuff. With all four FGG files there is still a lot of errors.
However, reinstalling the three other FGG files, resulted in only four things it did not like.
One of those was a craft poison, which had been an error from way back, which ShadowChemosh had pointed out how to fix it.

The other three were abilities on a specific wizard type... tumor wizard I believe.
I'm not sure how to fix those, as deleting the three entries creates a whole pile of syntax errors that I'm unsure of how to fix.

It would be nice to have all of the previously purchased FGG files playing nicely with the new stuff from HL.
However, adventure packages from Lone Wolf are organized much better than the no longer maintained FGG files.
With the FGG file, I basically have to read the book, figure out there's supposed to be whatever in the room, add those from the encounter builder tool into a portfolio and then save it in a hierarchy of directories named after chapters or dungeon areas.
The Lone Wolf versions have the hierarchy already built and everything already into portfolios.
So on that reason, when our group runs Razor Coast, I'd seriously consider buying the revised LW Razor Coast stuff despite already owning the FGG raw data (in the encounter builder).

However, I'd like my other FGG files to not create errors.
Rappan Athuk, Borderland Provinces, and Lost City of Barakus result in the four errors, one of which was previously explained on how to fix -- the craft poison entry.

.
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The three that I'm unaware of how to fix are on the Class (265) tab, of the FrogGodGames_CorePackage_Classes.user file.
cWizFGBoBo - Boost Body
cWizFGBoMi - Boost Mind
cWizFGBoSp - Boost Spells

The errors are: File: FrogGodGames_CorePackage_Classes.user (line 2702) - Thing 'cWizFGBoBo' (dynamic tag) - Group 'RazorCoast' not defined.
BoMi is line 2729 and BoSp is line 2748.

I'm not sure how to "define" the razor coast group.
And removing those three entires results in a few dozen syntax errors.

For clarity, this is with all of the FGG files installed, except for the Razor Coast stuff.

Last edited by Ualaa; March 13th, 2017 at 04:34 AM.
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