More spirit based fun:
When selecting 'Free Spirit' from a spirit's racial modifiers list HL gives the same 'not a valid option' error as you get with all big spirit possessions. This applies to Shedim as well as bugs. Also, HL won't allow purchasing free spirit powers either - it does apply the Magician quality but doesn't allow free spirits to learn spellcasting or spells.
Also, bug spirit flesh forms should have access to augmented abilities. The best example I have is a NPC ork with synaptic booster level 3. Add a mantid soldier via 'possession and inhabitation' on the Adjust tab. Under Initiative Passes it's now limiting to 2 because that's what the spirit has when a flesh form should have all augmented abilities.
In order to try and find a way around the template issue I've reported, I tried making the spirit first - NPC Spirit. However there's no way to add a vessel to a spirit with the Inhabitation power doing it this way.
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