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tkitch at thrasherkitch.c
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Old February 15th, 2005, 11:47 PM
suggestion highly noted.

Maybe tomorrow night.

Thanks, Rob! You are, in fact, DA MAN!

-Kitch

----- Original Message -----
From: "Rob Bowes" <rob@wolflair.com>
To: ab@support.wolflair.com
Sent: Tuesday, February 15, 2005 9:23 PM
Subject: Re: [AB] Greetings, I'm in over my head! (most likely)


>
> I actually recommend that you USE the converter for the Mordheim files.
But
> in a way different from how it was originally intended. :-)
>
> One of the most time-consuming things with data file authoring is all the
> data entry. If you use the converter, then you don't have to re-enter
> everything again. You can use the V2.x data files for that.
>
> So I recommend using the converter to generate the basic data files. Then
> go in and delete all the links from everything, which is where the V2.x
> Mordheim files are out of control. Then you should be able to clean up the
> converted options and items pretty easily. And then you can start building
> up the units for a couple warbands by setting up all the appropriate
links.
> I'm guessing that this approach will save you at least 100 hours of data
> entry time (based on how much raw data is in the V2.x data files). It will
> also let you focus your energies on the interesting part of writng data
> files instead of on data entry. :-)
>
> There is a critical change you first need to make within the V2.x Mordheim
> files before converting them. There is a unit in the file "options.mor"
> that is used as the basis for EVERY other unit via inheritance. There are
> two "lcmp" attributes for this unit, and they have to be replicated for
> every unit in the converted files. These rules SHOULD be implemented via a
> global race augmentation that defines them as "scmp" attributes that are
> then shared by everything. Making this one change before running the
> converter cuts the size and complexity of the converted files
significantly.
>
> Many of the rules that are generated by the converter can probably also be
> ignored and re-created more effectively. So you might consider just
> deleting all the rules after conversion as well. If you do, then the
change
> I describe above can be skipped, since you'll be deleting all the rules
> anyways (which includes the hundreds of rules generated by the
> inappropriate "lcmp" attribute).
>
> Hope this helps,
> Rob
>
>
> At 06:50 PM 2/12/2005 -0500, you wrote:
>
> >Hi all,
> >
> >I'm a new guy who recently stepped up to the challenge of re-coding the
> >army builder files for Mordheim.
> >
> >Given the two alternatives of tweaking the converted 2.2 files or
> >re-coding them from scratch, so far I'm taking the slightly more
difficult
> >route, but (hopefully) ultimately more rewarding, and am trying to code
> >them up from scratch.
> >
> >I know i'm nuts, especially since I'm not the best of coders, but I'm
> >managing thus far. (Many thanks to the other coders out there, your
files
> >are a lot of help in showing me some useful pieces
> >
> >I'll probably be asking for help here and there as I get stuck.
> >
> >but, in the intrem,
> >
> >Greetings!
> >-Mike Kitchenman
>
>
> --------------------------------------------------------------------------
-
> Rob Bowes (rob@wolflair.com) (650)
588-8252
> Lone Wolf Development
www.wolflair.com
>
>
>
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