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Ualaa
Senior Member
 
Join Date: Sep 2013
Location: Vancouver, Canada.
Posts: 813

Old December 6th, 2017, 08:12 PM
Well -- Path of War, makes the martial options much stronger than the default classes.

The Spheres of Power is a definite reduction in power, in that you cannot be a Wizard with 49 spell options to choose, and the ability to pick the 11 best options for the situation. If a sphere user chooses Fire, Cold and Acid damages for their Destructive Blasts, but the creature is immune to two of those and resistant to the third... the wizard could fill up their slots with Electrical attacks, but the Incanter is kind of stuck with the choices they've made.

That said, you can focus on anything you want to, and be reasonably strong in that area. The players who want to kill stuff, can build casting type characters who are good at that, in general. Unlike a wizard, they won't be ultimately flexible in what they can do post-character build phase, but like a Sorcerer if they're built to be good at something, they'll probably be good at whatever that is.
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