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dungeonguru
Senior Member
 
Join Date: May 2016
Posts: 608

Old May 8th, 2020, 11:38 AM
If you truly want the claws to have the Finesse property then you can add the tag: wProperty.Finesse.

If you just want DEX to be the modifier you can add the two tags:
DamageOpt.aDEX
MelAttOpt.aDEX
(Hint: for ranged attacks replace MelAttOpt with RanAttOpt)

It boils down to whether or not you want the claws to be able to be used in things like Sneak Attack or other abilities that use Finesse weapons.

You'll also want to think about adding the tag: IsWeapon.wUnarmed
That tag will let the damage scale properly if you decide to become a monk.
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