Okay, in the Broken Earth .user I've got a couple of edges that autoadd gear. They work properly at character creation, but not for an advance (the program says its auto-adding the items, but it doesn't actually do it.
Any idea why this is or how to fix it? If relevant, here's one of them below:
Code:
<thing id="edgAxeThr" name="Axe Thrower" description="When your character uses a throwing axe, the range increases to 4/8/16. Additionally she gains three free throwing axes.\n{b}Note:{/b} Only available to characters originating from the Axe Tribe." compset="Edge" summary="Increased throwing axe range 4/8/16" uniqueness="unique">
<fieldval field="shortname" value="Axe Thrower"/>
<usesource source="BrEarth"/>
<tag group="User" tag="Activation" name="Activation" abbrev="Activation"/>
<tag group="EdgeType" tag="Background"/>
<tag group="MinRank" tag="0" name="Novice" abbrev="Novice"/>
<autoadd thing="wpBEAxeTh" portal="arRange"></autoadd>
<autoadd thing="wpBEAxeTh" portal="arRange"></autoadd>
<autoadd thing="wpBEAxeTh" portal="arRange"></autoadd>
<exprreq message="Throwing d6 required."><![CDATA[#traitfound[skThrowing] >= 3]]></exprreq>
<exprreq message="Strength d6 required."><![CDATA[#trait[attrStr] >= 3]]></exprreq>
</thing>