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Paragon
Senior Member
 
Join Date: Feb 2010
Posts: 874

Old August 20th, 2017, 09:38 AM
Okay, in the Broken Earth .user I've got a couple of edges that autoadd gear. They work properly at character creation, but not for an advance (the program says its auto-adding the items, but it doesn't actually do it.

Any idea why this is or how to fix it? If relevant, here's one of them below:

Code:
<thing id="edgAxeThr" name="Axe Thrower" description="When your character uses a throwing axe, the range increases  to  4/8/16.  Additionally  she  gains  three  free throwing axes.\n{b}Note:{/b} Only available to characters originating from the Axe Tribe." compset="Edge" summary="Increased throwing axe range 4/8/16" uniqueness="unique">
    <fieldval field="shortname" value="Axe Thrower"/>
    <usesource source="BrEarth"/>
    <tag group="User" tag="Activation" name="Activation" abbrev="Activation"/>
    <tag group="EdgeType" tag="Background"/>
    <tag group="MinRank" tag="0" name="Novice" abbrev="Novice"/>
    <autoadd thing="wpBEAxeTh" portal="arRange"></autoadd>
    <autoadd thing="wpBEAxeTh" portal="arRange"></autoadd>
    <autoadd thing="wpBEAxeTh" portal="arRange"></autoadd>
    <exprreq message="Throwing d6 required."><![CDATA[#traitfound[skThrowing] >= 3]]></exprreq>
    <exprreq message="Strength d6 required."><![CDATA[#trait[attrStr] >= 3]]></exprreq>
    </thing>
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