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CapedCrusader
Senior Member
Volunteer Data File Contributor
 
Join Date: Aug 2009
Posts: 1,550

Old February 3rd, 2017, 11:21 PM
This hit a small delay. We're trying to think of a better way to handle Edges that include Gear. The Equippable Gear hit a snag during testing, and the same thing that caused us to create the EdgeWep component set* is looking to cause us to create another compset to account for Gear that's equippable. Unless we can think of a better way.

Question to the community: For Edges that grant gear, is it enough to say "Buy x gear, and ensure the 'buy for free' box is checked", rather than actually bootstrapping the gear? If the gear is bootstrapped (in addition to the timing issue it creates) it can't be gotten rid of. And Edges shouldn't actually "contain" gear anyway, really. This would allow us to get rid of the EdgeWep comp set and clean that up.

* - For those just joining, this all boils down to the Fantasy Companion issue where Edges couldn't be disabled because they were not designed to be shut off. Magic Items that grant Edges have to be able to have the Edge turn off when the item is not being used. Rather than have to go back and re-code all of the individual Edges to include an on/off switch (and also force the re-coding of all Edges in all Setting files...) we installed a switch on the Edge architecture itself. This is what everything is crashing into, timing-wise.

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Currently In Development: Savage Pathfinder, SWADE Fantasy Companion
Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion
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Currently Running: Savage Unity Inc. (homebrew multiverse theme)
Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane
Future Setting Files: Savage Judge Dredd
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