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wdmartin
Senior Member
 
Join Date: May 2013
Posts: 240

Old May 5th, 2016, 04:25 PM
I think I may be confused as to what you were after when you suggested the "NPCs pay feat taxes" option.

Here's how I set it up:

1) I used the *Preclude tab to preclude the normal versions of the feats when the WiS rules are active.

2) I used the Mechanics tab to grant a bunch of bonus feats: Deadly Aim, Combat Expertise, Power Attack, Weapon Finesse, Point-Blank Shot, and Agile Maneuvers.

3) I set up the "NPCs pay feat taxes" option to disable the granting of the bonus feats, but nothing else. So if an NPC wants, say, Power Attack, they have to spend a feat to get it, but they still have access to the newer combined feats like Powerful Maneuvers.

Could you please describe in a bit more detail how you expect the "NPCs pay feat taxes" option to behave?
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