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CptCoots
Senior Member
 
Join Date: Apr 2013
Location: Poughkeepsie, NY
Posts: 102

Old January 19th, 2016, 03:53 PM
Quote:
Originally Posted by ShadowChemosh View Post
If you want to be able to take total control of the value displayed I recommend looking at wFixDamage field. That is text field that whatever you put in it will get displayed for damage. But it does mean you will also have logic to add in other values like Str and Magic bonuses. But you can then display "any" value you fill like.
I'm going to play around with this then. I know it would involve a HUGE (read impossible) overhaul but it would have been nice to impliment damage as a number of dice and the side of those dice sort of thing (i.e. two number fields on the pick) rather than a single block defining the damage. That way it could be abstracted to two arrays of numbers so things like 2d6+1d3+1d4 are natural.
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