With Adventurer's Armory 2 out, (but still in the process of coming to HL), I thought I'd make some of the weapon Modifications into feats that I can add to my character so I can build them. Right now I'm running into problems with the Versatile Design Weapon Mod.
Right now I have the 2 selection fields as 1) all weapons on hero, 2) all weapon groups
Code:
~Pre-levels 5000 Index 1 (same time as weapon focus)
~ If we're disabled, do nothing
doneif (tagis[Helper.FtDisable] <> 0)
~ If we haven't chosen anything, get out now
doneif (field[usrChosen1].ischosen + tagis[Target.?] = 0)
doneif (field[usrChosen2].ischosen + tagis[Target.?] = 0)
~ Get the weapon and wFtrGroup tag from our choice
perform field[usrChosen1].chosen.pulltags[IsWeapon.?]
perform field[usrChosen2].chosen.pulltags[wFtrGroup.?]
~ Assign the appropriate tag to the weapon
var id as string
var name as string
var tagID as string
tagID = field[usrChosen2].chosen.pulltags[wFtrGroup.?]
call fTargetId
perform field[usrChosen1].chosen.pushtags[wFtrGroup.Monk]
~ Set our 'short name'
field[shortname].text = "Design: " & name
field[sbName].text = "Versatile Design (" & lowercase(name) & ")"
~ Pull the proficiency and raise by a step if fWepAdept not found
perform field[usrChosen1].chosen.pulltags[wProfReq.?]
I can't figure out how to get the weapon group I've selected (currently I only have the one it assigns hardcoded).
Also it should make the weapon go up one step in difficulty of wielding if they don't have the weapon mod. prof. feat., which is something I can't figure out as well, but aren't too troubled by