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Joe
Senior Member
Lone Wolf Staff
 
Join Date: Apr 2013
Posts: 691

Old March 26th, 2020, 09:50 AM
New content
  • SF - Near Space is now available as a new package. Buy now

Client changes and improvements
  • For table items representing a minion choice on the master character, adds a link to the minion both in that item's ellipsis menu, and the item's details window (accessed by clicking the item).
  • Overhauled the styling of checkboxes and radio buttons throughout the app. Overall they should look better, have more visual weight, and appear more intuitively interactive than before.
  • Left-aligned checkboxes and radio buttons throughout the app, so they are located next to their labels for clarity (a few cases will be exempted from this new convention, typically forms where the labels and input controls all align in a tabular way, where it looks more organized the other way)
  • Improved the compactness of the Character side panel section links. The collapse button was often taking up a row all on it's own. The section title has been made the collapse button instead.
  • Improved the clarity of some dropdown menu groupings by increasing the font size of the grouping title to be more readable
  • Changes the game system icon from a dice (which could be confused with the dice roll buttons)
  • Temporarily removing the filters on the character selection screen until some backend data fixup makes them functional again.
  • Made several improvements to layout of the Import from Vault window: Made filter groups collapsible, Improved filter group compactness for less scrolling, fixed filter block spacing
  • SF/SR6 - Updates the styling of input fields to look more like an expected text input field (more similar to PF2's, which did a better job)
  • PF2/SF - The fame cost for boons is now displayed on the Profile tab, and a character's current fame is now displayed on the Journal tab.
  • SR6 - Minions (vehicles, sprites, and spirits) can now be toggled on or off while characters are on stage
  • Campaigns - On the PCs and Players, Cast, and Script views, clicking on a character now opens a preview window that displays the character's statblock, rather than jumping straight to loading that character. A button at the top of the preview window loads the full character. This should make browsing through characters looking for what you want much faster, as the preview comes up (much) quicker than loading the full character does.
  • Campaigns - On the PCs and Players, Cast, and Script views, adds a small shortcut button to open the full character immediately, bypassing the preview mentioned above. This retains the quick access option that was in place previously, if you know for sure which character you want to open without previewing it.

Client bug fixes
  • Fixed characters with the same initiative roll not sorting properly relative to each other based on appropriate game system rules
  • Now preventing attempting to load/edit retired cast members (attempts to do so would result in red error messages appearing, so now those options are hidden). You can still choose to Recomission or Trash a retired cast member.
  • SR6 - Fixed minions not being in the proper initiative order
  • SR6 - The temporary and permanent adjustments that have a value to set did not show a control to set that value on the Play tab.
  • SR6 - The adjustments that have a value to set showed that control on their details page, but did not label the control.
  • Campaigns - When removing a character from stage, only the character and not its minions are displayed in the dialog, to be consistent with other dialogs

Game mechanics
  • PF2 - Adjustments were added to adjust the number of General, Class, Skill, or Ancestry feats.
  • PF2 - An Adjustment was added to adjust a hero's encumbered and overburdened values.
  • PF2 - Circumstance bonuses to the same statistic were incorrectly stacking their bonuses.
  • PF2 - PCs who chose to use the Point Buy Ability Scores option from GMG were not able to spend ability score points, and instead saw the core rulebook's ability boost system.
  • PF2 - Stamina and resolve weren't appearing on the printed PDF when the character was using those rules from the Gamemastery Guide.
  • PF2 - NPCs built using the Gamemastery Guide rules weren't showing their ability modifiers on the printed PDF.
  • PF2 - The Bard's Resolve ability was not setting Will saves to Master.
  • PF2 - If the trained skill from a Druid's Order choice overlapped with their background, this was not triggering the background to offer a choice of skills.
  • PF2 - Ability score boosts from level advancement were still applying if levels were removed from the hero.
  • PF2 - Ability score boosts for backgrounds were applying their effects if the background was removed.
  • PF2 - NPCs built using PC rules were not showing weapons and armor in the Combat block of their play tab.
  • PF2 - The Barbarian's Whirlwind Strike feat was listed as 16th level instead of 14th.
  • PF2 - "Custom" gear items were not able to add Relic Aspects/Gifts and materials.
  • PF2 - A night hag or nightmare's attacks weren't working correctly in the dice roller.
  • PF2 - Abilities gained via the Multitalented human ancestry feat's chosen dedication feat were not scaling with level.
  • PF2 - The Godless Healing feat was incorrectly flagging philosophies as deities for its requirement that the character not have a patron deity.
  • PF2 - A familiar's Extra Reagents master ability was not displaying its increased reagent count in the available resources.
  • PF2 - A Giant Viper was adding a fly speed instead of a swim speed.
  • PF2 - The Barbarian's Knockback feat was incorrectly looking for Cleave as a prerequisite.
  • PF2 - Several of the Barbarian's abilities were not able to satisfy their prereqs for Animal Instinct or Dragon Instinct.
  • PF2 - For all hazards, the Reset text was not showing in the Play tab. For complex hazards, the routine was not showing on the play tab.
  • PF2 - Handwraps of mighty blows with striking or potency runes were applying those runes when the handwraps were not invested and equipped.
  • PF2 - When viewing a spellcaster's spells on the side panel while they're on the stage, the spells were not being grouped by level.
  • PF2 - Weapon traits such as Volley that can be turned on or off were not appearing on the In-Play tab.
  • PF2 - An Alchemical Crossbow was not counting as a crossbow for purposes of proficiency.
  • PF2 - Regional languages were showing as invalid choices for selection via the Multilingual feat.
  • PF2 - The Daze spell included unnecessary success/failure text left over from the playtest.
  • PF2 - The Wizard's Bespell Weapon feat had incorrect summary text.
  • PF2 - The Barbarian dedication feat had incorrect summary text.
  • SF - An Adjustment was added to adjust a hero's encumbered and overburdened values.
  • SF - The Envoy's Additional Skill Expertise talent selection was not being added to the list displayed by the Expertise ability.
  • SF - The Heavy Armor Proficiency granted by a Mechanic's Experimental Armor Prototype alternate class feature was not ignoring its prerequisites.
  • SF - A Solarian's Solar Shield was not benefitting from the Improved Unarmed Strike feat.
  • SF - The Mechanic's Experimental Prototype Armor was returning an incorrect error about fly maneuverabilities, even if flight had not been added.
  • SF - The height constraints for Ryphorians were too low.
  • SF - The Mechanic's Experimental Weapon Prototype has additional instructions to clarify how to select which weapon proficiency group you wish to choose for your character.
  • SF - A Biohacker's Painful Injection theorem was not applying the correct bonus damage to injection weapons.
  • SF - The Svartalfar's Svartalfar Magic ability was granting an second cast/day at 1st level, rather than starting at 3rd.
  • SF - The error message about which books are not available for Starfinder Society yet mentioned Pathfinder Society.

Last edited by Joe; March 26th, 2020 at 09:54 AM.
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