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CapedCrusader
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Join Date: Aug 2009
Posts: 1,556

Old June 29th, 2014, 10:56 AM
Unfortunately, that would go against the Savage Worlds design. The game system itself calls for it to be open-ended. We shouldn't be setting Hero Lab up to work so differently from the game system. Static Knowledge Skills aren't the way Savage Worlds is set up. Also, we'd have to re-write a lot of the existing material, as so much is written to handle the special nature of Knowledge Skills. It would be easier to program and use if they were a static list, but that's not the way the game system is designed. Also, if we left an open-ended choice available, you'd still have to do everything you do now, just with the added work of dealing with it both ways. I don't think it's feasible.

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