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Farling
Senior Member
 
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623

Old February 15th, 2017, 04:11 PM
Quote:
Originally Posted by Zaphod Beebledoc View Post
Could you post a sample of your data for comparion to an actual RW export?
An example is

Code:
      <topic category_id="Category_16"
             topic_id="feat-3840"
             public_name="Vim And Vigor">
         <section partition_id="Partition_44">
            <snippet facet_id="Facet_71" type="Tag_Standard">
               <annotation>&lt;p class="RWDefault"&gt;&lt;span class="RWSnippet"&gt;Combat&lt;/span&gt;&lt;/p&gt;</annotation>
               <tag_assign tag_id="Tag_352" type="Indirect"/>
            </snippet>
            <snippet facet_id="Facet_72" type="Multi_Line">
               <contents>&lt;p class="RWDefault"&gt;&lt;span class="RWSnippet"&gt;You rebound more quickly than normal when you draw upon your inner reserve to repair your wounds.&lt;/span&gt;&lt;/p&gt;</contents>
            </snippet>
         </section>
         <section partition_id="Partition_45">
            <snippet facet_id="Facet_73" type="Labeled_Text">
               <contents>&lt;p class="RWDefault"&gt;&lt;span class="RWSnippet"&gt;Con 13, Combat Vigor*, Endurance, character level 3rd.&lt;/span&gt;&lt;/p&gt;</contents>
            </snippet>
         </section>
         <section partition_id="Partition_46">
            <snippet type="Multi_Line">
               <contents>&lt;p class="RWDefault"&gt;&lt;span class="RWSnippet"&gt;Your vigor pool gains 1 vigor point. The fatigued condition that you gain from spending vigor points (as described by the Combat Vigor feat on page 14) lasts for 3 rounds instead of 1 minute. In addition, when you take this feat, you gain a +2 bonus on saving throws against effects that cause fatigue or exhaustion.&lt;/span&gt;&lt;/p&gt;</contents>
            </snippet>
            <snippet type="Multi_Line">
               <contents>&lt;p class="RWDefault"&gt;&lt;span class="RWSnippet" style="font-weight:bold"&gt;Normal:&lt;/span&gt;&lt;p class="RWDefault"&gt;&lt;span class="RWSnippet" style="font-weight:bold"&gt;Special 2:&lt;/span&gt;&lt;p class="RWDefault"&gt;&lt;span class="RWSnippet"&gt;Healer's Handbook&lt;/span&gt;&lt;/p&gt;</contents>
            </snippet>
            <snippet type="Multi_Line">
               <contents>&lt;p class="RWDefault"&gt;&lt;span class="RWSnippet" style="font-weight:bold"&gt;Special:&lt;/span&gt;&lt;p class="RWDefault"&gt;&lt;span class="RWSnippet"&gt;&lt;link rel="stylesheet"href="PF.css"&gt;&lt;div class="heading"&gt;&lt;p class="alignleft"&gt;Vim And Vigor (Combat)&lt;/p&gt;&lt;div style="clear: both;"&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;h5&gt;You rebound more quickly than normal when you draw upon your inner reserve to repair your wounds.&lt;h5&gt;&lt;b&gt;Prerequisites: &lt;/b&gt;Con 13, Combat Vigor*, Endurance, character level 3rd.&lt;/h5&gt;&lt;h5&gt;&lt;b&gt;Benefit: &lt;/b&gt;Your vigor pool gains 1 vigor point. The fatigued condition that you gain from spending vigor points (as described by the Combat Vigor feat on page 14) lasts for 3 rounds instead of 1 minute. In addition, when you take this feat, you gain a +2 bonus on saving throws against effects that cause fatigue or exhaustion.&lt;/h5&gt;&lt;/div&gt;&lt;/span&gt;&lt;/p&gt;</contents>
            </snippet>
         </section>
         <tag_assign tag_id="Tag_1"/>
      </topic>
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