Quote:
Originally Posted by Zaphod Beebledoc
Could you post a sample of your data for comparion to an actual RW export?
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An example is
Code:
<topic category_id="Category_16"
topic_id="feat-3840"
public_name="Vim And Vigor">
<section partition_id="Partition_44">
<snippet facet_id="Facet_71" type="Tag_Standard">
<annotation><p class="RWDefault"><span class="RWSnippet">Combat</span></p></annotation>
<tag_assign tag_id="Tag_352" type="Indirect"/>
</snippet>
<snippet facet_id="Facet_72" type="Multi_Line">
<contents><p class="RWDefault"><span class="RWSnippet">You rebound more quickly than normal when you draw upon your inner reserve to repair your wounds.</span></p></contents>
</snippet>
</section>
<section partition_id="Partition_45">
<snippet facet_id="Facet_73" type="Labeled_Text">
<contents><p class="RWDefault"><span class="RWSnippet">Con 13, Combat Vigor*, Endurance, character level 3rd.</span></p></contents>
</snippet>
</section>
<section partition_id="Partition_46">
<snippet type="Multi_Line">
<contents><p class="RWDefault"><span class="RWSnippet">Your vigor pool gains 1 vigor point. The fatigued condition that you gain from spending vigor points (as described by the Combat Vigor feat on page 14) lasts for 3 rounds instead of 1 minute. In addition, when you take this feat, you gain a +2 bonus on saving throws against effects that cause fatigue or exhaustion.</span></p></contents>
</snippet>
<snippet type="Multi_Line">
<contents><p class="RWDefault"><span class="RWSnippet" style="font-weight:bold">Normal:</span><p class="RWDefault"><span class="RWSnippet" style="font-weight:bold">Special 2:</span><p class="RWDefault"><span class="RWSnippet">Healer's Handbook</span></p></contents>
</snippet>
<snippet type="Multi_Line">
<contents><p class="RWDefault"><span class="RWSnippet" style="font-weight:bold">Special:</span><p class="RWDefault"><span class="RWSnippet"><link rel="stylesheet"href="PF.css"><div class="heading"><p class="alignleft">Vim And Vigor (Combat)</p><div style="clear: both;"></div></div><div><h5>You rebound more quickly than normal when you draw upon your inner reserve to repair your wounds.<h5><b>Prerequisites: </b>Con 13, Combat Vigor*, Endurance, character level 3rd.</h5><h5><b>Benefit: </b>Your vigor pool gains 1 vigor point. The fatigued condition that you gain from spending vigor points (as described by the Combat Vigor feat on page 14) lasts for 3 rounds instead of 1 minute. In addition, when you take this feat, you gain a +2 bonus on saving throws against effects that cause fatigue or exhaustion.</h5></div></span></p></contents>
</snippet>
</section>
<tag_assign tag_id="Tag_1"/>
</topic>