View Single Post
zarlor
Senior Member
 
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819

Old November 20th, 2015, 05:43 AM
For those of you having issues with data files, still, here are some of the ways to fix the issues.

First off a common issue now is that if you have any Edges that have a bootstrap for a weapon those need to be changed to a different "Component Set'.

EDIT: Also for Edges that previously worked but are not giving timing errors (usually having to do with the use of Natural Weapons or Natural Armor, it seems) changing those with the below process also seems to fix the problem.

Probably the easiest way to fix that is not through the Editor but to use a text editor or, even better, an XML editor like Notepad++. Search the file that's giving you the errors for the following:

<bootstrap thing="wp

Then look up sever lines for one that starts with:

<thing id=

Look through that line for something that says "compset" and it is says:

compset="Edge"

Change it to read:

compset="EdgeWep"

Many of these will actually be things like compset="Vehicle" or RacialAbility or the like, don't worry about those as they'll be fine, just look for the ones with "Edge" in them.

Several files also now have some oddball timing issues in them. There are a couple of files you can fix fairly easily by doing the following:

For WideningGyre: On Vehicle tab for mars select the vehicle "Beauregard Walking Gun Platform", click on Containerreq and remove the part of the Tag Expression that says "source.OrigVeh & " leaving source.TimeModern should be fine. Then do the same of the vehicle "Imperiatrix Armored Airship"

On Edges go to "Tough hide", click Eval Scripts and change the Priority from 5000 to 2000.

Torg:
Edge, Rocket Ranger, Bootstrap, remove the boostrap for armToRRBat

Deadlands: Reloaded: Had to remove the boostrap on the Captain edge for adding a Maze Runner. (This will probably fix the problem if you are using either my file or dartnets"

For those bootstraps you'll just need to remember to manually add those things in, so, for example, with the Captain Edge in Deadlands: Reloaded you'll just have to remember to manually add a free Maze Runner to the sheet since the bootstrap seems to give some oddball timing errors.

EDIT: Those are all Edges so moving them to be EdgeWep compsets may also fix those issues while still allowing for the Bootstraps on them.

I'll be updating my unofficial DLR file shortly so you should be able to get a working version from the same location I previously sent to you by this evening (well, evening my time so evening if you are in the States, anyway.) (EDIT: that file was updated for anyone who hadn't realized it yet, so feel free to redownload.)

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Eventually
Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me)

Last edited by zarlor; November 24th, 2015 at 09:12 AM.
zarlor is offline   #1 Reply With Quote