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zarlor
Senior Member
 
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819

Old April 8th, 2013, 06:29 AM
I think I'd agree with jbear. You may have to create some Hindrances that the player can add using the Advance mechanic (since it won't charge you for taking a Hindrance, this is also how I started handling Coup in DL Noir and HoER, for instance). Equipment does only seem to provide an effect from it as long as it's in inventory so I'm not sure I can think of a way to make any effect from an item be "sticky" once the item is gone. Presumably that might require a change to the core data files, and if you would like to see that happen please be sure to post it on the "What changes/enhancements would you like to see?" thread.

Unless maybe CapedCrusdaer or Mathias or someone with more knowledge and skill with the program besides us has some other ideas, that is.

Lenny Zimmermann
Metairie, LA, USA

Data files authored (please let me know if you see any issues with any of these if you have/use them):
Official (In the downloader)
50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome
Coming Eventually
Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me)
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