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Ian
Senior Member
 
Join Date: May 2017
Posts: 135

Old January 20th, 2018, 12:00 AM
Quote:
Originally Posted by Bidmaron View Post
Ian, something has changed. One of the great things about RWup until about the last year was VERY rapid turnaround of bug reports. Now folks don’t even get an acknowledgement after weeks it seems. Also, we used to see tow or three program updates a month. Now it is like two or three months between upgrades.
I'm not involved in the ongoing RW work, but it's definitely happening. It's a lot of work, though, and for the link with Paizo's system we're subject to any requirement (or change in requirements) Paizo cares to set on data security, DRM handling, and server communication.

Quote:
Originally Posted by kbs666 View Post
?
No I quoted exactly what he wrote. I do not appreciate the implication. He wrote "you as the bard activate inspire courage to apply to the whole party" and I responded to that. If I wanted to respond to the stuff about 2 PC's being debuffed I would have included it in the quote.
That was meant to be an off-the-cuff example of functionality enabled by the online aspect of HLO, not an in-depth explanation of "go to so-and-so tab and check the box next to each PC name and then..." etc.

Quote:
Originally Posted by Dark Lord Galen View Post
Not to mention that the described "Feature" isn't one on the radar for the bulk of the game settings in herolab, except Starfinder.
Quote:
Originally Posted by Dark Lord Galen View Post
Further, if/when the PF core is ever moved, the sheer mass of that undertaking (with all the supplements) will impact all other game systems creating a "potential" for more "soon" opportunities and impacting the "other soon elements" that have been languishing in the "soon" box for the Content market to resolve .
In terms of UI functionality, anything that's generically applicable and appears for one system in HLO will be available for every other system, at least in basic form. For a "apply adjustments to other group members" screen, for example, the UI wouldn't really care what the game system is - it would know that the current game system's configuration says to use table XXXXXX for temporary adjustments and to use template file /YYYYYY/ZZZZZZ.xml to populate the details/configuration view those adjustments, and everything else would be it automatically pulling and cross-referencing the table information and the UI components that the template file is compiled into automatically using whatever pieces of game system data and API connections they need (all of which is happening right now for Starfinder).

For example, in the current HLO beta, if you view the details for a spell or skill, that's not hardcoded anywhere in the web UI. It's actually using an XML file and dynamically turning that into a set of components, which then pull in locally cached character data as appropriate and communicate with our HLO API running on the server to make any changes.

And, hey, if we had been making HLO just for Starfinder, the beta would have been available a lot quicker.

Quote:
Originally Posted by ShadowChemosh View Post
The only part of HL that has be modified for Pathfinder to go to HLO is the UI. That is it. Just like the UI had to be updated/converted for the iPad. Pathfinder and HL didn't come to a stop just because it came out for the iPad and it won't stop for HLO either.
Actually, there will be some game system changes for PF, but they shouldn't be too bad. Most of it will be converting existing things to use the new option set system, which allows substantially simplifying how some ability sets and configurables work, and lets us do more "magic" with inserting new ability sets inline with other configuration rather than desktop HL's need for new tabs for configurables.

There's also the new UI templates, but (as ShadowChemosh has already gotten a peek at in a different thread) that will be much, much easier than setting up the equivalent in desktop HL ever was, since all the hard layout stuff happens automatically in the components the client compiles the UI into.

Quote:
Originally Posted by Dark Lord Galen View Post
Generally, LWD responds but only when the pot is nearly boiling over. (In general, Ian, Joe, Liz, Rob, and BJ for a moment have all had a turn at quelling those fires).
This is an unfortunate side effect of everybody being busy all the time forever, which itself is mostly because of RW being an endless stack of more work always needing to be done. There's definitely progress being made on that point (for example, see the new account management server for both RW and HLO, which also is a part of how Content Market content will be added/managed), but the iceberg effect that goes along with server-based anything ("what you see is only the very top of it") means the vast majority of that work is invisible to the end user right now.

Last edited by Ian; January 20th, 2018 at 12:20 AM.
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