Thread: AD&D 2e
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RavenX
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Old September 20th, 2013, 06:03 PM
Quote:
Originally Posted by ChrisRevocateur View Post
Gauntlets of Ogre Power confer an 18/00 strength.

Within the Skills & Powers rules there are ways to increase a warriors 18/xx to the next 10% up with character points if I remember correctly.

Ability damage also brings down by increment on the table.

I'd think the best way (if possible) would be for the strength stat to actually be treated as a single number, but displaying them in the 18/xx format. As in

18 = 18
19 = 18/01-50
20 = 18/51-75
etc....

Is that possible? It'd simplify it. Actually, now that I think about it, that doesn't work, because non-warriors can still get strength scores of 19 and up.
Chris,

Non-Warriors go from 18 to 19 usually which I never agreed with. The 2nd edition could have been organized a bit better than it was as well. I'll check on the guantlets later. I'm trying to finish up the language mechanics and get some of these table mechanics in place. This is going to take a while to get implemented.

Edit: I'd also like to say this: Right now I want to get the basic system implemented from the core rulebooks. Skills & Powers were Optional rulesets that could be used, but were not required. That is why the title said "Player's Option" in them. I will keep the character point mechanic in the datafiles and alter it to work correctly later on. But for now, I'm planning on sticking with rolled ability score implementation. Once the PHB and DMG are implemented we can worry about the optional elements. One thing at a time is my approach to coding, this is not as simple as it looks to build. The only reason I have a few things done right now quickly is my experiences from coding up Deathwatch.

Your idea could work, but we'd need to get it displayed correctly too. I may have to pop a second incrementer in to handle the 01-100 part. That will still have to display correctly for the 18. The incrementers are set to integer values. Your idea could work for the table indices though. I just need to get things working correctly.

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Last edited by RavenX; September 20th, 2013 at 10:50 PM.
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