That's actually how i discovered it. I made an unchained monk, picked qingong power as a ki power, then diamond soul. Seeing that it didn't compute correctly, i made a normal qingong monk and selected diamond soul, to the same results.
I tried to do a fix myself to get by for the moment, but forgot the snipped to code i need. How do i pull the total level of the base hero? Hero.field[TotalLvl].value seems to be missing something...
Last edited by FluffyDingo; September 14th, 2015 at 10:13 AM.
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