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SAbel
Senior Member
 
Join Date: Jul 2007
Location: Walbridge, Ohio
Posts: 767

Old September 20th, 2011, 04:06 PM
It makes logical sense that when a player adds an advantage that it cost them (x value) for each advantage based on the advantage and then the adding of disadvantages would add to the total CP value based on (x value) of how bad the disadvantage is. Unfortunately I am stuck with how to create a (I think) tag that list the value of each advantage and disadvantage that the program can read and then add a positive or negative value.
I am sure that in the traits.str I have to adjust the cost of these and I need to add a value line tag to each adv/dis but I am not figuring out were this should and how it will go.
I am stuck here and at many points, with little time to work (and I spend a lot of my time attempting to remeber how I did stuff originally).
I will keep trying.
BUT I always am happy for help.
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