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Gord
Senior Member
 
Join Date: Aug 2010
Location: Calgary, Alberta
Posts: 385

Old January 8th, 2017, 11:40 AM
After watching Daplunk's "Managing Merchants" video for at least the fourth time in a couple of months, I finally got the time to think about the organization a little bit more and how I might want to do it for my campaign.

I love the table that J Rob Haring created and your idea for implementation. I did notice that while you would list the cost levels at the shop, the links would go to the same master list that included everything available anywhere and did not show the limits by locale.

Rather than having an article as "For Sale: Blacksmith", I was thinking of breaking it down also by locale. For example, there would be an article for "For Sale: Premium: Blacksmith" that would most likely include everything on the list (except perhaps the bark armour you created and added). There could also be articles for the other locales like urban and rural or perhaps even area specific ones for things like underdark, druid village, etc.

The advantage is that you won't see all the unavailable items and can have more granularity, the disadvantage is that you have to create multiple entries. This might not be a big problem if you do the Premium one first, then copy it and remove what you don't want for the areas where availability is tighter. Another disadvantage is that if you changed a detail on one list it would need to be modified on the rest.

Other options would be to just have a snippet for each of the locales in the same article or to add the locales to the table.

We could even tag the equipment with the locales it is available in, but this seems a tad obsessive.

Last edited by Gord; January 8th, 2017 at 05:21 PM.
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