I am trying to get damaged weapons to work like this.
1st "break": -2 damage on all critical hits, 2nd "break": -1 to attack and damage, 3rd "break": unusable. Repairing the weapon eliminates all the penalties.
Is there a way to "attach" this to a weapon? Like on weapon specicialization to choose from a drop down. When a player selects this weapon for use the adjustments are made.
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