We need to get things setup so that both Feats AND Special Abilities (and anything else, for that matter) can automatically appear in the Special tab. That's one of the things that is being re-worked from its original implementation. Definitely hang tight on this. The changes will amount to tweaks like adding a tag (or something similar), so it will be quick and easy to do.
-Rob
At 08:19 PM 1/12/2007, you wrote:
Quote:
Thanks Rob.
For some reason, I never noticed the "Abilities" tab in the editor. After looking it over, it makes sense that I can specify the abilities associated with the feat under this tab, and then bootstrap them in the actual feat. This seems to fit in with the way the class abilties are constructed, however you've indicated something is still missing [img]./modules/mdforum/images/smiles/icon_smile.gif[/img] which means, I need to cool my jets and wait a bit before I can do much more. Everything is compiling using this paradigm, but still nothing in the Special Abilities tab, so I'll hang tight.
Thanks again!
Subfunk
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