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Dark Lord Galen
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Join Date: Jul 2012
Location: Texas
Posts: 707

Old August 2nd, 2017, 08:01 AM
Quote:
Originally Posted by nodice View Post
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Beyond individual player reveal, which is essentially a requirement for any pvp campaign worth its name, individual entity reveal would allow RW to handle some very useful scenarios, such as the following;

One player playing multiple characters, each with unique memories.

A character changing from player-controlled to GM-controlled, and vice versa.

A dedicated mechanism, similar to relations, for any entity 'being aware' of another entity, eg, a guild learning of the existence of a bounty.

Some of these things might seem like overly burdensome bookkeeping to some people, but for games where not all players are 'on the same team' they allow for much deeper gameplay options.
Spot on point Australia and For Exactly these reasons.....

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