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ShadowChemosh
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Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old April 11th, 2016, 07:38 PM
Quote:
Originally Posted by Warklaw View Post
So I noticed with the latest update that a line was added to the script... but I the same issues are still occurring.
The tag wCategory.RangeThrow has to get onto the gizmo not the weapon.

Change script#3 to be
Code:
      if (field[abilActive].value <> 0) then
        field[BonEnhance].value += 2
        perform assign[wRangeInc.30]
        perform gizmo.assign[wCategory.RangeThrow]

        trustme
        this.gizmo.child[iBane].field[iCustSpec].text = "giants"
        endif
I am sorry but the "whole" activation button to say I know what this weapon is not logical. If I added Hammer of Thunderbolts to my character of COURSE I know what the weapon is. If I didn't I would have added a +3 warhammer to my character. I have never seen this click this button to say you know what this weapon is in HL before. =(

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Last edited by ShadowChemosh; April 11th, 2016 at 07:52 PM.
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