Quote:
Originally Posted by Warklaw
So I noticed with the latest update that a line was added to the script... but I the same issues are still occurring.
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The tag
wCategory.RangeThrow has to get onto the gizmo not the weapon.
Change script#3 to be
Code:
if (field[abilActive].value <> 0) then
field[BonEnhance].value += 2
perform assign[wRangeInc.30]
perform gizmo.assign[wCategory.RangeThrow]
trustme
this.gizmo.child[iBane].field[iCustSpec].text = "giants"
endif
I am sorry but the "whole" activation button to say I know what this weapon is not logical. If I added Hammer of Thunderbolts to my character of COURSE I know what the weapon is. If I didn't I would have added a +3 warhammer to my character. I have never seen this
click this button to say you know what this weapon is in HL before. =(