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TCArknight
Senior Member
 
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321

Old August 4th, 2020, 12:29 PM
Along the lines of the Core skills for a setting - For Savage Rifts, I've created a Setting (SetAdjust) component, and bootstrapped the Core Skills to the component.
Code:
    <thing id="setSRARifts" name="Savage Rifts" description="Setting for Savage Rifts\n\nSymbol &quot;Cr&quot; for credits\n\nCore Skills:\nAthletics\nCommon Knowledge\nNotice\nPersuasion\nStealth\n\nAdd to descriptions for Double Tap, Rapid Fire edges" compset="SetAdjust" uniqueness="unique">
    <fieldval field="setGrpTerm" value="Iconic Framework"/>
    <usesource source="srcRiftsTLPGAE" parent="sepRiftsAE" name="Savage Rifts Core"/>
    <tag group="Hero" tag="NoStdCreat" name="NoStdCreat" abbrev="NoStdCreat"/>
    <tag group="Settings" tag="NoHumans" name="NoHumans" abbrev="NoHumans"/>
    <tag group="Hero" tag="BornAHero" name="BornAHero" abbrev="BornAHero"/>
    <tag group="Hero" tag="GroupReq" name="GroupReq" abbrev="GroupReq"/>
    <tag group="Hero" tag="GroupUse" name="GroupUse" abbrev="GroupUse"/>
    <tag group="Hero" tag="SmartsLang"/>
    <tag group="Hero" tag="NoStdGear"/>
    <tag group="Hero" tag="ShowCyber"/>
    <tag group="Hero" tag="NoStdCyber"/>
    <bootstrap thing="skNotice"></bootstrap>
    <bootstrap thing="skPersuadeSWADE"></bootstrap>
    <bootstrap thing="skStealth"></bootstrap>
    <bootstrap thing="skAthletic"></bootstrap>
    <bootstrap thing="skCommon"></bootstrap>
    </thing>

  <thing id="mecSRASavRifts" name="Savage Rifts Settings" compset="Mechanics" uniqueness="unique">
    <usesource source="srcRiftsTLPGAE" parent="sepRiftsAE" name="Savage Rifts Core"/>
    <bootstrap thing="setSRARifts"></bootstrap>
    </thing>
One thing I'm not clear on, is if a Setting changes one or all of the Core Skills, what's the best way to handle that?

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
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