View Single Post
Aaron
Senior Member
 
Join Date: Oct 2011
Posts: 6,793

Old November 30th, 2016, 02:49 PM
Happy Holidays, here in hand a hefty harvest of heavenly Herolab content! Beastly blood beats the best in Player Companion #24 and Horror haunts hoary hearts in Campaign Setting #17! Vile Villains violate victims in Villain Codex! 2 more modules make their mark this month! Chapters 5 and 6 complete Curse of Crimson!

For anyone looking to pick up our new data packages, you can find them here:

Blood of the Beast
Horror Realms
Villain Codex
Curse of the Crimson Throne
Murder's Mark
No Response from Deepmar

New Releases
  • Blood of the Beast is now available as part of the Pathfinder Player Companion #24 package!
  • Horror Realms is now available as part of the Pathfinder Campaign Setting #17 package!
  • The Villain Codex is now available as its own package!
  • Two new pathfinder modules are available for purchase! Murder's Mark features murder, mayhem, and mystery! No Response from Deepmar has the adventurers investigating the fate of a mining outpost gone silent! Each are each available as their own package!
  • Chapters 5 and 6 of the updated Curse of the Crimson Throne are now available!

Enhancements & Changes
  • The Evolution Surge line of spells has been added to spell adjustments.
  • The Defending weapon power has now been implemented, allowing you to set the amount of weapon bonus to transfer to AC on the In-Play tab.

Bug Fixes
  • The Leech was showing as a valid familiar selection for some abilities limiting races to snakes.
  • The Replaced ability chooser for Qinggong monks was not replacing all copies of slow fall when that ability was chosen to be replaced.
  • The Serpentine bloodline's 3rd level bloodline spell was not displaying that it should be limited in what can be summoned.
  • The spell adjustments for heroism and greater heroism were granting bonuses to initiative.
  • For characters which are granted proficiency with their deity's chosen weapon (i.e. a cleric), per FAQ they are now granted Improved Unarmed Strike if their deity's chosen weapon is unarmed strike.
  • Djinni Style was reporting an error from Elemental Fist.
  • The Esquire case gear item was generating a pop up error when added to a character.
  • Equipment sets for flurrying weapons were not reflecting higher BAB when flurrying.
  • The Inquisitor's Judgment of Protection was always applying a sacred bonus, even when the inquisitor channels negative energy.
  • Certain immunities (fire, cold, acid, etc) added through the Bestiary Monster Creator would not be active.
  • Animal companions were counting toward the total CR and XP value for enemies in a portfolio.
  • The Dropout and Family Honor traits from Curse of the Crimson Throne had incorrect descriptions.
  • Great Mother was appearing as an alternate racial trait for humans.
  • The Final Revelation of the Planar Oracle was always being disabled.
  • Gloves of elvenkind weren't adding their bonus to cast defensively.
  • Crossbows were not applying a penalty to attack rolls when equipped in 1 hand.
  • Two Handed firearms could not be equipped in 1 hand when built into an equipment set.

Data File Authoring
  • The "Additional Requirements" tag group, which is assigned to abilities to automatically disable them if a the user is not wearing the right armor/shield, or wearing too heavy of armor, now has encumbrance options, to trigger automated tests like "not carrying a medium or heavy load". The new tags are AddReq.EncumNone, AddReq.EncumLight, AddReq.EncumMed, and AddReq.EnchmHeavy, each of which triggers a requirement that the character not be above the listed encumbrance level.
  • Equipment sets now store and generate their own attack matrices, like normal weapons. This is a step towards making them more modifiable.
Aaron is offline   #1 Reply With Quote