View Single Post
rob
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 8,232

Old May 13th, 2020, 10:12 PM
When a character is on the stage, you are operating on a temporary version of that character - a proxy. Changes are persisted back to the underlying PC by resolving a scene.

So if you delete the character from the stage without resolving a scene, you're effectively throwing away all changes that have been made to the character. There are times when this is a good thing, which is why we implemented things this way. We need to do a better job of conveying all of this to users, though.

We've re-thought how all this stuff needs to be presented and orchestrated to eliminate the confusion that some users are encountering. That work is just getting started, so it will be a little bit before it surfaces within the product. In the meantime, the key thing to remember is to resolve scenes to ensure changes made to PCs while on the stage are saved back into the actual underlying PC.
rob is offline   #2 Reply With Quote