If all light armor, medium armor, or heavy armor has the same multiplier, you can use:
Code:
if (tagis[mClass.Light] <> 0) then
...
elseif (tagis[mClass.Medium] <> 0) then
...
elseif (tagis[mClass.Heavy] <> 0) then
...
endif
New fields and new tag groups need to be defined in the structural files for the game system - you can't just create them on the fly.