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rob
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Lone Wolf Staff
 
Join Date: May 2005
Posts: 8,232

Old August 5th, 2009, 03:41 AM
Are you going to be at GenCon next week? If so, we've got a number of seminars scheduled where we'll be going through the process of creating data files for different game systems. I think it would answer many of your initial questions.

In a nutshell, I would use the pips technique and create two separate resources. One resource would track the attribute pips assigned and the second would track the skill pips. The various attributes and skills would have incrementers to adjust them, which will allocate pips to them. I don't know enough about D6, so you might want to auto-add all skills and then adjust them - like attributes - or you might want to let the user choose which ones are added - like they are handled in the Savage Worlds files.
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