View Single Post
Gladiator66
Member
 
Join Date: Jul 2007
Location: Tennessee, USA
Posts: 52

Old August 21st, 2017, 10:07 AM
Quote:
Originally Posted by dungeonguru View Post
Depending on the size of your creature, I think you have to simply increase the gSize field value on the weapon by 1 for large, 2 for huge, etc.... Normal size is 0.

Of course, why are you bootstrapping the weapon? If you wanted a creature to have a weapon for the Encounter builder, you can create a .stock file and give them copies of the weapon in the appropriate size.

Alternatively, you can bootstrap the Other Melee natural attack and give it the correct name and stats.
Thanks for the response, dungeonguru. I had tried increasing the gSize field value on the weapon as part of the bootstrap, but I was getting the following error:

- Thing 'rxxxx' - Bootstrap value assignment precludes persistence for field 'gSize'.

where rxxxx is the creature that I am bootstrapping to.

I also realize that I can use the Encounter Builder and the Other Melee natural attack options. However, there are some situations where bootstrapping the weapon would be of benefit to me. Also, after experimenting with this for a bit, I would like to better understand what is required to make it work. Thanks again.
Gladiator66 is offline   #3 Reply With Quote