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Kendall-DM
Spy
 
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220

Old April 21st, 2012, 09:03 AM
Andrew, just a pointer. With what you have above, you will have both maneuverability classes assigned to a creature, when you obviously only want the better of the two. Delete the tag identified maneuverability class also. So the first if statement will have perform hero.child[xFly].delete[Maneuver.Good], and so forth for the other if statements.
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