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AndrewD2
Senior Member
 
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975

Old April 21st, 2012, 06:18 AM
Ok, I figured out the maneuverability part, for anyone interested here's the code I used.

Code:
if (hero.child[xFly].tagis[Maneuver.Good] <> 0) then
   perform hero.child[xFly].assign[Maneuver.Perfect]
elseif (hero.child[xFly].tagis[Maneuver.Average] <> 0) then
   perform hero.child[xFly].assign[Maneuver.Good]
elseif (hero.child[xFly].tagis[Maneuver.Poor] <> 0) then
   perform hero.child[xFly].assign[Maneuver.Average]
elseif (hero.child[xFly].tagis[Maneuver.Clumsy] <> 0) then
   perform hero.child[xFly].assign[Maneuver.Poor]
endif
Still not sure on the rest.

Andrew
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