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TCArknight
Senior Member
 
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,321

Old July 24th, 2020, 01:54 PM
Quote:
Originally Posted by CapedCrusader View Post
OK, status update:
20. OK, big one: I've added Arcane Power Modifiers as a complete tag set, tagged up the spells, and created a powModifiers field and populated it with a dynamic list of the Modifier names.
21. The Armory tab Modifications portal is now dependent on the Hero.UseMods tag.
22. Strength Requirements Die tags have been tied to Traits rather than Weapon Die to allow for expanded selections.

I am still looking into a solution for the DenyTag issue with Powers.

Anything else I need to look at?
All definitely awesome to see.

Regarding the Power Modifiers, does the modifier affect the cost, range, etc of the power?

Working on -
  • (SWADE) WIP Savage Rifts
  • Savage Rifts (Deluxe): Update link in This post
  • Star Trek Adventures: Update link in This post
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