Thread: CT Feedback
View Single Post
rob
Senior Member
Lone Wolf Staff
 
Join Date: May 2005
Posts: 8,232

Old April 4th, 2020, 12:52 PM
Quote:
Originally Posted by sqrw View Post
Lets start with, it is fairly complex (and that's OK), but to get started a interactive walktrough would have helped me a lot. something that goes through setting up a campaing, scene, characters and resolve a scene using the system. It might be a bit early for this given features are still added.
We're hoping to have some basic walk-throughs in the not-too-distant future. There's no point in doing videos when everything is changing quickly, since they'll be wrong shortly after they are completed. Once all the core stuff starts to solidify, it will be make perfect sense to do that.

Quote:
Originally Posted by sqrw View Post
Feedback from rolls from players. This is so far the biggest thing I'm missing and think it'd make this a thousand times (I may exaggerate slighty) more useful. It doesn't have to be anything fancy to start with, just a little text console saying "x rolled y with the result xxx". For me this feature alone would move it from "On this as potential!" to "I'll try to talk my group into using it." because it'd make my life easier.
Definitely part of the plan, but we don't have that in place yet.

Quote:
Originally Posted by sqrw View Post
1) scene notes - to start with nothing fancy, just GM notes on a scene, a text field where I can put down my thoughts and plans. Done! Boom, instantly I can throw out the word document (or equivalent) I keep track notes.
This is something we've fundamentally designed into how HLO operates, and it's something I want to see soon.

Quote:
Originally Posted by sqrw View Post
2) image sharing - would probably build on, going with the RW heritage, just a number of images in a scene I can reveal to players at a given time.
I hadn't considered image sharing, but it wouldn't be complicated once we get an important new capability into place shortly. So I'm adding this to the Book of Infinite Tasks now!

Quote:
Originally Posted by sqrw View Post
3) The same concept of handouts and partial reveals RW had.
This is two separate items with significantly different levels of complexity. Handouts don't require the incremental reveal that RW offers. So those will become available well before partial disclosure.

Quote:
Originally Posted by sqrw View Post
4) Custom items, much lower priority then the other items, but here in Germany we get additional rule-books and it would be wonderful if it were possible to create custom items and not limit players to exactly what is in the books currently in HLO.
This is actually something that we've recently made some headway on, as it's something that lots of users have asked for. We expect to keep improving the way custom items (custom everything, actually) are modeled and supported.

Quote:
Originally Posted by sqrw View Post
I suspect "Sponsored access to content that’s not personally owned for characters within a campaign" means an option for players to go join a campaign with the GM sponsoring their account? That would be quite nice especially for getting new players in I'd totally do that with my group if it were an option.
That's exactly the idea.

Quote:
Originally Posted by sqrw View Post
Now worth a post-amble - I know every DM rolls differently (pun intended) and has their own style so those items are subjective even so I suspect a lot of them might resonate with other DMs.
I think all of them are going to be desirable to different segments of the GM population, so all of them make sense to add. We just need to keep working through the Book of Infinite Tasks one item at a time and we'll get there.

Oh, and thanks for the helpful feedback!!!
rob is offline   #5 Reply With Quote