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dungeonguru
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Join Date: May 2016
Posts: 608

Old November 11th, 2019, 12:58 PM
Since UA articles tend to change after feedback, I'm not sure anyone really wants to tackle it right away anyway.

The simple things, like the new fighting styles, metamagic options and pacts/invocations are likely to show up eventually since they don't involve touching the base class or making a copy of one. There is a post floating around showing how to make these items and how to extend the spell lists.

The big replacements/enhancements are likely to be problematic though. I've played around with them but a lot of scripts get broken in the subclasses. For example if I duplicate warlock, the #levelcount[Warlock] calls would all need to be replaced in warlock abilities to allow for the new ID of the duplicate (which would be something like UAWarlck
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