Quote:
Originally Posted by Goreshade
Yes. Cut and pasted from the tutorial. There is another eval element with the same settings from the skeleton files.
Code:
<!-- Set the delta for the user value to be the current bonuses
NOTE! This is necessary so incrementers have proper values when edited by the user.
-->
<eval index="1" phase="Render" priority="5000"><![CDATA[
field[trtUser].delta = field[trtBonus].value + field[trtInPlay].value
]]></eval>
Is that interfering?
|
I don't know, but possibly. Try changing the priority of the other script to 5010.