View Single Post
Garfunkel
Senior Member
Volunteer Data File Author
 
Join Date: May 2005
Location: Grenoble, France
Posts: 167

Old October 10th, 2011, 12:36 AM
Hello,

I don't clearly understand what you want but I figure it comes with a point reduction linked to a unitsize.

On the prelink script, you can perform this kind of behavior.
Quote:
Originally Posted by Prelink
var modl as number
modl = count[model]

if (modl>19) then
if (modl<23) then
@single = -4
else
if (modl<27) then
@single = -5
else
...
endif
endif
endif
To know how many unit with more than 36 models, use a global tag added by option (global.SKslaves for example and the option live script: val:runtime.count?>35)
The easyest way to do the cost reduction is to divide it between all the units via the same option :

Quote:
Originally Posted by Cost Script

var val as number
val = unit.tagcount[global.SKslaves]
if (val>1) then
@single = 0- ( (val-1)*5/val )
endif
Hope that helps,

Garfunkel

Quote:
Originally Posted by arclight79 View Post
Skaven Slaves:
20-22 -4
23-26 -5
27-31 -6
32-36 -8
37-41 -12
42+ -15
Each Slave after 45 -1
2nd Slave unit with more than 36 models -5
Each Slave unit after the 2nd -5

So, for an army of 2400 points you have a total of 300 points to spend.

Of course, the value of units change all the time so you gotta edit em by yourself most of the time, but would still be helpful if one could find a way to add this so you see when putting your army together and the points change.

Possible, or did I miss it?
Garfunkel is offline   #2 Reply With Quote