View Single Post
ShadowChemosh
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729

Old October 9th, 2015, 09:25 AM
Quote:
Originally Posted by The Wyrm Ouroboros View Post
but while the monk damage increase is showing for the standard weapon, it doesn't show for the magic weapon.
Because you took out the logic that changes the unarmed damage.

You changed this:
Code:
      ~ If we have a monk level then also adjust unarmed strike
      If (#levelcount[Monk] <> 0) Then
         sSearch &= "|thingid.wUnarmed"
      Endif

      ~ Increase warforged slam attacks
      foreach pick in hero from BaseWep where sSearch
         ~ Adjust warforged slam
         If (eachpick.tagis[Warforged.Slam] = 1) Then
            perform eachpick.assign[Helper.DamageUp]
            perform eachpick.assign[Helper.DamageUp]
            perform eachpick.assign[wType.P]
            eachpick.field[livename].text = field[name].text
            eachpick.field[Bonus].value += nBonus

         ~ Adjust our unarmed strike damage
         ElseIf (eachpick.tagis[thingid.wUnarmed] = 1) Then
            perform eachpick.assign[Helper.DamageUp]
            eachpick.field[Bonus].value += nBonus
         Endif

      nexteach
to this:
Code:
 ~ If we have a monk level then also adjust unarmed strike
      If (#levelcount[Monk] <> 0) Then
         sSearch &= "|thingid.wUnarmed"
      Endif

      ~ Increase warforged slam attacks
      foreach pick in hero from BaseWep where sSearch
         ~ Adjust warforged slam
         If (eachpick.tagis[Warforged.Slam] = 1) Then
            perform eachpick.assign[Helper.DamageUp]
            perform eachpick.assign[Helper.DamageUp]
            perform eachpick.assign[wType.P]
            eachpick.field[livename].text = field[name].text
            eachpick.field[Bonus].value += 5
         Endif

      nexteach
Which now only affects the base Slam attack of the warforged.

Quote:
Originally Posted by The Wyrm Ouroboros View Post
Since we don't want to modify the unarmed strike damage directly, but instead have that reflect in the damage for the battlefist ... hrm.
So your trying to make the Battlefist into a Monk weapon then that increases its damage to match the Unarmed Strike damage but one size bigger?

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #5 Reply With Quote