Quote:
Originally Posted by The Wyrm Ouroboros
but while the monk damage increase is showing for the standard weapon, it doesn't show for the magic weapon.
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Because you took out the logic that changes the unarmed damage.
You changed this:
Code:
~ If we have a monk level then also adjust unarmed strike
If (#levelcount[Monk] <> 0) Then
sSearch &= "|thingid.wUnarmed"
Endif
~ Increase warforged slam attacks
foreach pick in hero from BaseWep where sSearch
~ Adjust warforged slam
If (eachpick.tagis[Warforged.Slam] = 1) Then
perform eachpick.assign[Helper.DamageUp]
perform eachpick.assign[Helper.DamageUp]
perform eachpick.assign[wType.P]
eachpick.field[livename].text = field[name].text
eachpick.field[Bonus].value += nBonus
~ Adjust our unarmed strike damage
ElseIf (eachpick.tagis[thingid.wUnarmed] = 1) Then
perform eachpick.assign[Helper.DamageUp]
eachpick.field[Bonus].value += nBonus
Endif
nexteach
to this:
Code:
~ If we have a monk level then also adjust unarmed strike
If (#levelcount[Monk] <> 0) Then
sSearch &= "|thingid.wUnarmed"
Endif
~ Increase warforged slam attacks
foreach pick in hero from BaseWep where sSearch
~ Adjust warforged slam
If (eachpick.tagis[Warforged.Slam] = 1) Then
perform eachpick.assign[Helper.DamageUp]
perform eachpick.assign[Helper.DamageUp]
perform eachpick.assign[wType.P]
eachpick.field[livename].text = field[name].text
eachpick.field[Bonus].value += 5
Endif
nexteach
Which now only affects the base Slam attack of the warforged.
Quote:
Originally Posted by The Wyrm Ouroboros
Since we don't want to modify the unarmed strike damage directly, but instead have that reflect in the damage for the battlefist ... hrm.
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So your trying to make the Battlefist into a Monk weapon then that increases its damage to match the Unarmed Strike damage but one size bigger?