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EightBitz
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Join Date: May 2013
Posts: 1,458

Old March 28th, 2014, 01:51 PM
Quote:
Originally Posted by AEIOU View Post
Quests, Scenes, Incidents, Storyboards, Plots, Maps, World Reveal and how they all work together to form a setting or episode. Include a wide variety of examples like sci-fi exploration, dungeon crawl, buccaneer adventure and murder mystery that use the mechanics in different ways.

Provide step-by-step flow diagrams of different ways to approach data entry. The sheer amount of data that most people will want to input will be overwhelming to most. Having some guidance would alleviate a lot of anxiety.
This.

Entering and linking all the data is great, but then what? If I create a realm for a one-off, the answer seems pretty easy. Everything in the realm exists to serve one adventure. But if I build a world with a structure that can yield many adventures in an ongoing campaign, how do I manage the mechanics of a single adventure in a larger world?

I have some ideas that combine the uses of plots, quests and containers, but it would be nice to see an official tutorial.
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