Thread: Tutorials?
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stubbdog
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Join Date: Dec 2006
Posts: 54

Old January 8th, 2007, 06:38 AM
Rob,

Thanks for the reply. I guess I should start off by giving as short as possible game build construction rules, then about these related AB files.

Normal build rules for Warlord are fairly simple. The army unit "adepts" are the only real difficult model type. I will have to use several examples to show how they work. First, You have 4 main types: leaders, elites, soldiers, solos.

Leaders:

Warlords
Captains
Sgts

Elites:

Mages
clerics
heros
etc..

Soldiers:

adept
grunt

solos:

monsters
Solotaires
etc..

Builds are made up of troops. Each troop will either be a leader led group or a solo. The number of solo troops can never exceed the number of leader led troops. Leader led troops can start out having any level of leader, but the more troops you have the higher level leader is requied. Two sargeant led troops are fine, but three saregeant led troops requires that at least one captain led trrop is involved. two captain led troops is fine but a third captain led troop requires a warlord led troop. You not required to have a warlord with smaller groups, but you can if you want. If you do bring in a warlord for any size build it suffices for all higher level leader needs (i.e. you could run 3+ sargeants under a warlord without having a captain)

Each leader has a certain number of soldiers it can field in its troop. The average sgt will have 4-10/0. The average captain will have 4-12/1. The average Warlord will have 4-12/2. The numbers before the / are the total number of units that a leader can lead in its own troop. The number after the / indicates how many of those numbers can be elite models.

The number of grunts in a build are only limited by the leaders' limitations for fielding them. Adepts have a second limitation. Each type of adept can only be fielded in a single troop for every full 1000 points of the build limit, no matter what the actual army worth is. That is, even if my total construct value is only worth 1998 points, if the build limit was set at 2000, then 2000 is what the adept limit is based on.

So, trying my best to give examples without writing a book (too late): Each faction has a different set of grunts and adepts, so for now, I will use the Warlord faction Crusaders as my example. For the main crusader faction list, just using a few types, archers and knights are both considered adepts while breakers are considered grunts.

In a 1000 point build, I could put archers and knights in the same troop or in separate troops, but I could not put them in multiple troops (each adept type can only be fielded in a single troop for every full 1000 point build limit). In a 2000 point build, I could then have a second troop of either or both of them.

Legal 1000 pt build:

troop1
sgt
4 archers
4 breakers

troop2
sgt
4 knights
4 breakers
----------------------------------------

Legal 1000 pt build:

troop 1
sgt
5 archers
3 knights
2 breakers

troop2
captain
10 breakers
------------------------------------

Illegal 1000 pt build

troop1:
sgt
4 archers
4 breakers

troop2:
sgt
2 archers
4 knights
2 breakers
------------------------------------
This last one would be legal in a 2000 point build as then the adept limit would rise.

Oh, and one last build rule of significance... The has to be a 1:4 ratio of elites to soldiers in any troop that contains an elite. Therefore, if you have an elite, you must also have several soldiers for support.

So, that is a quick summary of the default warlord construct rules. I'll address the next thing in a subsequent post.
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